Official Bar Games Rules
Last Updated April 12, 2016
*Rules may be updated at any time
Everyone participating must be at least 21 years old by the first game of the league.
Teams will compete at a different bar each week in a variety of games. Teams may not play each game each week, but will be eligible to win the same amount of points. The overall champion will be determined by the team with the most points at the end of the season. Each game will have its own playoff, with playoff games counting towards the overall point total. Each individual game champion will be awarded a gift card from one of the participating bars.
Puttle is a combination bowling and golf game, with scoring the same as golf - low score wins. Each time you putt, you will score anywhere from 1-5. Teams will putt 9 times and then totaling their scores. In the event of a tie, there will be a 3 hole 'putt-off'.
The following is the scoring system for Puttle -
• Knock down only the center pin - 1 point
• Knock down the center pin and 1 outside pin - 2 points
• Knock down either of the outside pins alone - 3 points
• Miss all 3 pins - 4 points
• Whenever the ball crosses the Penalty Line add 1 point (2pts when only center pin was knocked down)
Water pong will be played with the following "house" rules. Cups will be filled to the first line of a 16oz. cup with water - drinking not required. Each side will have 6 cups and may be consolidated 2 times during a game at the shooting team's discretion. Consolidation may only take place after a team's turn has completed.
To start a game, teams will play Rock, Paper, Scissors to determine who which team will shoot first with control of both balls. Players must stand behind the table and may not be in contact with the table. In the event of a smaller table, there will be a throwing line marked. Cups will be removed as soon as it is hit. A team making both shots will have both balls returned and given another turn.
Each player on a team must take a shot each turn. Each team will be able to decide who will shoot first on their team. Teams may switch shooting order each turn. There is no bouncing to make a shot. Teams may not play defense. This includes blowing, swatting, grabbing, etc.
There is no redemption if both players on a team make the last cup. A successful redemption will result in a 3 cup overtime. Below are redemption situations -
More than 1 Cup Remaining - When there is more than 1 cup remaining on a side after the last cup is made, Unlimited Redemption is given. Either player may take the first shot, and the ball is rolled back until a player misses. Players must alternate shooting in the event of multiple hits. 1 Player may not take all the redemption shots.
One Cup Remaining - When there is 1 cup remaining on a side after the last cup is made, a team may take as many shots as they have balls remaining on their side. If the opponent needs both shots to win, then the trailing team will have 2 shots to be able to tie. If the opponent only needs 1 shot to win, the then trailing team will have 1 shot to tie.
In overtime, each team will start with a 3 cup triangle and the dominant team will have choice of which team will begin. The dominant team is the team that would have won had there not been a successful redemption. The same game play and redemption rules apply in overtime as in regular game play.
Teams of two will compete in one game of 8-ball pool. Teams will begin the game by playing Rock, Paper, Scissors to determine which team will break, with the winning team deciding which team will break.
A break is legal as long as the cue ball contacts another ball. Scratching on the break does not constitute a loss. It is also not an automatic loss for pocketing the 8-ball on the break. The 8-ball will be placed on the center marker. No choice of stripes or solids is determined off the break, even if balls are pocketed. Choice will be determined on the next ball pocketed after the break. If balls are pocketed on the break, the team that broke will take the next shot. If no balls are pocketed, then the other team will have next shot.
Players will alternate turns on each possession. Players do not need to call shots except for when shooting on the 8-ball. In making a combination shot, players must hit their ball first, and the 8- ball may not be used for any combinations at any time.
A team loses the game whenever one of the following occurs - • Pockets the 8-ball when it is not the legal object ball - except on the break
• Jumps the 8-ball off the table at any time
• Scratches on the 8-ball shot (must hit 3 rails if they don't hit the 8-ball)
• Pockets the 8-ball in a pocket other than the designated one.
Games are played to 10 points. The teams will play Rock, Paper, Scissors to determine who will put the ball in play first. If a ball goes into the goal legally, it is a point no matter who hit it. A ball must touch a man after being put in play before a score can be legal. NO SPINNING THE RODS!! Players may not reach into the table for the ball while it is in play.
The team that is scored upon will serve next. Whenever the ball goes off the table, the team that was scored upon last will serve. If the ball stops moving and no one is able to reach it, a "dead ball" is declared and the team which was scored upon last will serve to put the ball back in play.
Darts - Baseball
Games are 9 innings long with the team that scores the most runs being declared the winner. Teams will play Rock, Paper, Scissors to determine which team will be the home team. Teams will alternate players throwing each inning. Teams will throw from a pre-determined line normally at 7 feet.
Teams score points by throwing their darts in the number of the inning the game is in (1st inning – #1 on dart board, 2nd inning – #2 on dart board, etc). Each dart that is landed in the thin outer section of the number is a "Double" and counts for 2 runs. Each dart that is landed in the thin inner section of the number is a "Triple" and counts for 3 runs. All other sections of the number count as 1 run. At the end of each inning, the scores will be tallied and added to the overall run totals in the game. If the score is tied at the end of the 9th inning, teams will play extra innings. Teams will start with the 10th inning and keep going until the tie has been broken.
Games are played to 21 straight up. Team will play Rock, Paper, Scissors to determine who will go first. Teams will place each player at opposite ends of the board. The team who scores on the previous turn will play first in the next turn. If no points are scored on the previous turn, then the team that scored last will start the next turn. Teams will alternate sliding their weights during a turn. Only one team is able to score in a turn.
The team that scores is the team that has their weights closest to the opposite end of the table. To be able to score, the weight must be on the table and fully across the foul line. A scoring weight that is on the line and more than half way across the line will count towards the higher score. A scoring weight that is less than half way across the line will count towards the lower score. Any weight that is overhanging the far edge counts as 4 points. A team will score as many of their weights that are closer to the edge than their opponents' weights.
Teams will play 2 singles player games, recording their highest score. Points awarded for the top 3 teams.
Each player on a team will play 1 game. Teams will combine their scores to determine the final score. Points awarded for the top 3 teams.
Teams will select 1 player from their team to play in Air Hockey. Games are played the first to 7 goals. Teams will play Rock, Paper, Scissors to determine who will start with control of the puck. The team that is scored upon will have control of the puck when put back in play. Any time the puck goes off the playing surface, the player who hit the puck off the surface will surrender control to the other team.
Each player gets 10 throws (20/team) and scores 1 point each time a ring is hooked. Players will throw 5 rings at a time and then alternate throws. A team's final score is the amount of rings hooked over the 40 throws. Points awarded for the top 3 teams.
Teams compete in the bar's weekly trivia game, answering questions. Teams are eligible to win any prizes from the bar for winning the trivia game. Teams are expected to play by any rules the bar uses during the game. Teams earn 1 point for participating in the trivia game. The top 4 finishing teams out of the participating league teams earn another point. If a team in the league wins overall, it will receive 3 points.
1. Any team, who forfeits their game/match for the week, must email Lehigh Valley Sport and Social by 10AM the day of the games to avoid a fine.
2. Once a forfeit has been announced, Lehigh Valley Sport and Social will contact the captain of the other team by 12 noon the day of the game to have them inform their team.
*Sportsmanship to be determined at the discretion of the league official or Lehigh Valley Sport and Social Representative on site.
1. All players on all teams MUST adhere to good sportsmanship.
2. There will be escalating penalties for any player/team not using good sportsmanship.
a. First offense - asked to sit out for a few plays
b. Second (2) time being removed from a game, player will be finished for the game.
c. Any player ejected from the game/match, will be ineligible to play the following week.
(In days where more than (1) game is played by a team, player will have to sit for game immediately following ejection).
d. Any player ejected twice (2) in a single season will be removed from the league and no longer eligible to play for the rest of the season.
e. Any player ejected in multiple leagues may be ruled no longer welcome in Lehigh Valley Sport and Social.
3.Lehigh Valley Sport and Social will keep a running log of any incident that occurs.