Official Outdoor Games Rules
Last Updated March 14, 2014
*Rules may be updated at any time
Everyone participating must be at least 18 years old by the first game of the league.
Teams will compete each week in varying outdoor games. Teams may not play every game every week, but will have the opportunity to gain same number of points as all other teams each week.Teams will earn point for each win they gain each week. Playoff wins in games for individual game tournaments will count for 1 point each towards a team's overall point total.
Each washer box will be set up 25 feet apart from each other. An imaginary line going across the front of each box will serve as the fault line. The thrower may not pass this line to toss their washer.
Teams will play Rock, Paper, Scissors to determine which team begins. During each turn, a team will toss all of their washers, and then the other team will toss. The team that scores in the previous turn will begin the next turn. If no score is recorded in the previous turn, the team scoring last will begin the next turn. Games are played to 17 points straight up. Teams must reach exactly 17 to win. Any team gaining points in a single turn that puts their total over 17 points will instead lose those points. (Example - a team with 16 points scoring 3 points in a turn - 19 total points - will drop 3 points instead to 13 total points.)
Teams earn points after all throwing for that turn has finished. Only one team may score in a round. A washer landing in the box is worth 1 point. A washer landing in the cup is worth 3 points. Teams will cancel out each other's points in a round. (Example - Team A gets 2 washers in the cup and 1 washer in the box. Team B gets 2 washers in the box. Team A receives 5 points for the round.)
Teams will play Rock, Paper, Scissors to determine which team will throw the pallino first. Teams will rotate throws after the first time. Teams will agree on a throw line from the where pallino is tossed before each round begins. Only one team will score in a round. The team scoring in the previous round will throw first in the next round. Scoring will be determined after each round is completed. Games are played to 13 points straight up.
Teams score points when their balls are closer to the pallino than the other team. Each team's ball that is closer than the closest ball for the opposing team is worth 1 point. A team may earn as many points as they have balls closer to the pallino than their opponent.
Each ladder is set 18 feet apart from each other. The toss line is an imaginary line that goes across the front of the ladder. Any team member throwing their bola while crossing the toss line will be a fault and the throw will not count.
Teams will play Rock, Paper, Scissors to determine who will throw first. The team that scores in the previous round will throw first in the next round. If there is no scoring in the previous round, the team that scored last will start the next round. Teams will alternate throwing during a round. The first team to exactly 17 points wins. Any team scoring over 17 points in a given round, will not be awarded those points and stay at their current score.
Scoring is determined after all bolas have been thrown. The top rung is worth 3 points, the middle rung worth 2 points, and the bottom rung worth 1 point. Teams may cancel out the other team's points by landing their bolas on the same rungs as their opponents. Any bola that hits the ground before wrapping around a rung is disqualified and will not be worth any points. (Example - Team A lands a bola on the 2 and 3 point rungs....Team B lands a bola on the 1 and 3 point rungs. Team A receives 2 points and Team B receives 1 point.)
The front of each box will be placed 27 feet apart from each other. An imaginary line going across the box will serve as the fault line. No team may cross the line when throwing. Any player crossing the line during a throw will be a fault and the toss will not count.
Teams will play Rock, Paper, Scissors to determine which team will toss first. Teams will alternate throwing in each round. The team scoring in the previous round will throw first in the next round. If no scoring occurs in the previous round, the team that scored last will throw first in the next round. Games are played until the first team reaches or passes 21 points.
Bags landing in the hole are worth 3 points, and bags landing on the board are worth 1 point.Any bag touching the ground before landing on the board or in the hole is will be disqualified and must be removed immediately. Teams may cancel out points from each other by landing their bags in the hole or on the board in the same round. There are no topping points. (Example - Team A throws a bag in the hole and Team B throws a bag in after. Those throws cancel out and no points are awarded.)
The horseshoe pits are set up with the front of the pits 27 feet apart. Teams will play Rock,Paper, Scissors to determine which team will through first. Teams must throw from behind the front of the pit.
Teams will alternate tosses during each round, with the team scoring last throwing first in the following turn. Teams may top the other team's ringers during each turn. Games are played to 17points straight up.
Teams may score points three (3) ways - having their horseshoe within the width of the horseshoe to the stake, having their horseshoe leaning on the stake, and having their horseshoe wraparound the stake (ringer). The team with their horseshoes closer than the other team's within the width requirements will score. A team with a leaning shoe or ringer will cancel out another team's shoe that is within the width requirements. A team may top another team's ringer. (Example - Team A throws a ringer and has a shoe within the width of the shoe to the stake (4 points)....Team B throws 2 ringers. Team B receives 9 points and Team A receives no points.)
- Any team, who forfeits their game/match for the week, must email Lehigh Valley Sport and Social by 10AM the day of the games to avoid a fine.
- Once a forfeit has been announced, Lehigh Valley Sport and Social will contact the captain of the other team by 12 noon the day of the game to have them inform their team.
Sportsmanship – *Sportsmanship to be determined at the discretion of the league official or Lehigh Valley Sport and Social Representative on site.
- All players on all teams MUST adhere to good sportsmanship.
- There will be escalating penalties for any player/team not using good sportsmanship.
- First offense – asked to sit out for a few plays
- Second (2) time being removed from a game, player will be finished for the game.
- Anyplayer ejected from the game/match, will be ineligible to play thefollowing week.(In days where more than (1) game is played by a team,player will have to sit for game immediately following ejection).
- Anyplayer ejected twice (2) in a single season will be removed from theleague and no longer eligible to play for the rest of the season.
- Any player ejected in multiple leagues may be ruled no longer welcome in Lehigh Valley Sport and Social.
Lehigh Valley Sport and Social supports and follows all rules at venues wheregames are played. There are NO GLASS CONTAINERS allowed at any venuewhich allows for the consumption of alcohol. Teams are expected to cleanup after themselves each week and throw out any garbage.
Venues Locations -
Lehigh Valley Sport and Social will make every attempt to maintain dates, times,and locations of all games in a given league. There may be events outside of Lehigh Valley Sport and Social's control that will affect the league scheduling and result in a change in date, time, location, and number of games played in a given week.